Abstract

This lecture overviews 3D Surface and Volume Rendering hat has many applications in 3D computer graphics, games, data visualization, simulators, Virtual Environments and media production. It covers the following topics in detail: 3D Geometric Modeling, Curves and Surfaces, Surface Simplification Methods, Illumination and Shading, Hidden Surface Removal, Surface Normal Estimation, Volume Rendering, 3D Surface vs Volume Rendering.

Wireframe surface model.

Phong illumination model.

3D-Surface-and-Volume-Rendering-v1.0.1-Summary